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- | ====== Research Group Interaction Design ====== | ||
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- | >//The Research Group Interaction Design is one of the [[..: | ||
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- | ===== Vision | ||
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- | From a biological point of view, man today is almost identical to the steppe inhabitant of 250,000 years ago. The 'human needs' (autonomy, competence, stimulation, | ||
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- | ===== Mission | ||
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- | The Research Group Interaction Design focuses on this challenge. How can technology be used to bridge the gap between the steppe resident, with the same human needs, and the complex environment? | ||
- | In terms of content, the mission is to create innovative interaction solutions that contribute to a humane future for mankind from a new perspective - in which man is part of a complex system rather than the master of technology. | ||
- | The aim is to look for alternatives to the control paradigm, alternatives in the direction of self- organisation, | ||
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- | ===== Strategy | ||
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- | ==== Cooperation ==== | ||
- | Because the development of a different way of thinking about and designing for interaction is central, these alternatives are explicitly sought in cooperation with students, lecturers, industry partners and social parties. The aim is to establish partnerships as described in the WRR report, in which knowledge institutions and industry learn and innovate from and with each other in open innovations. | ||
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- | ==== Research | ||
- | Research is still an early and vulnerable branch of sport within higher professional education. Integration with education is crucial, so a good match will be sought with the ambitions of teachers. | ||
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- | ==== Areas of research ==== | ||
- | The most promising areas to start with are areas of great social urgency or areas in which technology is developing rapidly.\\ | ||
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- | **Social urgency is found in**: | ||
- | * Education; | ||
- | * Care; | ||
- | * Vitality.\\ | ||
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- | **Technological developments that offer good opportunities are**: | ||
- | * Big Data; | ||
- | * Internet Of Things; | ||
- | * New sensor technologies; | ||
- | * Smart materials. | ||
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- | ===== Tactics ===== | ||
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- | ==== Areas to be developed ==== | ||
- | The further development of the research group is done with ambitious lecturers with the ambition to develop in areas that are relevant to the research group: | ||
- | * Interaction design; | ||
- | * UX design; | ||
- | * New technologies. | ||
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- | ==== Projects and networks ==== | ||
- | Existing active networks will be used as a starting point for project proposals. | ||
- | * Within FHICT in cooperation with the research groups; | ||
- | * From Fontys: [[https:// | ||
- | * In the field of Sound Design there is a small but strong network available, and there are good opportunities for open innovation. This is the first test case used for the open innovation cooperation as mentioned before. | ||
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- | ===== More information ===== | ||
- | * Read more about the [[https:// | ||
- | * [[https:// | ||
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- | {{tag> | ||