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Professorship Interaction Design

Summary
The Professorship Interaction Design is one of the professorships of FHICT. The article describes the vision, mission, strategy and plans for the coming period.

Vision

From a biological point of view, man today is almost identical to the steppe inhabitant of 250,000 years ago. The 'human needs' (autonomy, competence, stimulation, prestige and safety) as formulated by Hassenzahl have not changed. The living environment has become extremely complex from a social, cultural and technological point of view. The 'tribe size' has gone from a maximum of 150 to more than 7 billion. The amount of information available to us is now many orders greater than for the steppe resident; Developments such as the Internet of Things (IoT) and Big Data place people in an environment that is more complex than a human being can contain. In his Next Nature Network, Van Mensvoort argues that, in addition to a biosphere, a technosphere has been created, with its own complex dynamics, and that for a liveable future we must look for ways to relate to this new reality.

Mission

The professorship Interaction Design focuses on this challenge. How can technology be used to bridge the gap between the steppe resident, with the same human needs, and the complex environment? In terms of content, the mission is to create innovative interaction solutions that contribute to a humane future for mankind from a new perspective - in which man is part of a complex system rather than the master of technology. The aim is to look for alternatives to the control paradigm, alternatives in the direction of self-organization, emergence, open-ended and playful interactions.

Strategy

Cooperation

Because the development of a different way of thinking about and designing for interaction is central, these alternatives are explicitly sought in cooperation with students, lecturers, industry partners and social parties. The aim is to establish partnerships as described in the WRR report, in which knowledge institutions and industry learn and innovate from and with each other in open innovations.

Research

Research is still an early and vulnerable branch of sport within higher professional education. Integration with education is crucial, so a good match will be sought with the ambitions of teachers.

Areas of research

The most promising areas to start with are areas of great social urgency or areas in which technology is developing rapidly.

Social urgency is found in:

  • Education;
  • Care;
  • Vitality.

Technological developments that offer good opportunities are:

  • Big Data;
  • Internet Of Things;
  • New sensor technologies;
  • Smart materials.

Tactics

Areas to be developed

The further development of the professorship is done with ambitious lecturers with the ambition to develop in areas that are relevant to the professorship:

  • Interaction design;
  • UX design;
  • New technologies.

Projects and networks

Existing active networks will be used as a starting point for project proposals.

  • Within FHICT in cooperation with the professorships;
  • From Fontys: |Healthcare & Technology Expertise Centre (EGT) for innovations in health care, relations with TU/e for motivational exercise and sport, Partners in Education (PiE) as a first option for developing new partnerships for the professorship;
  • In the field of Sound Design there is a small but strong network available, and there are good opportunities for open innovation. This is the first test case used for the open innovation cooperation as mentioned before.

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